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package state
import "context"
type memoryStateValue struct {
backend *MemoryStateBackend
stateName string
}
func (m *memoryStateValue) Value(ctx context.Context) (any, error) {
kg := m.backend.currentGroupKey
key := m.backend.currentKey
if kgMap, exist := m.backend.states[m.stateName][kg]; exist {
if v, hasKey := kgMap[key]; hasKey {
return v, nil
}
}
return nil, nil
}
func (m *memoryStateValue) Update(ctx context.Context, newVal any) (any, error) {
kg := m.backend.currentGroupKey
key := m.backend.currentKey
if _, exists := m.backend.states[m.stateName][kg]; !exists {
m.backend.states[m.stateName][kg] = make(map[string]any)
}
m.backend.states[m.stateName][kg][key] = newVal
return newVal, nil
}
func (m *memoryStateValue) Clear(ctx context.Context) error {
kg := m.backend.currentGroupKey
key := m.backend.currentKey
if kgMap, exists := m.backend.states[m.stateName][kg]; exists {
delete(kgMap, key)
}
return nil
}
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